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Eternal

Engine: Unreal Engine 5.3.2

Eternal was very ambitious group project created by 7 of us in total, but unfortunately not delivered as we hoped.

At its core it is meant to be Roguelike, Soulslike RPG, where player ventures through various levels defeating variety of enemies and bosses, to then be able to heal up and purchase new items from the Shop keeper in Hub area before embarking onto a new adventure.


During its development I have been working on variety of tasks:

  • Main Menu System - Created using Blueprints and UMG (Unreal Motion Graphics)
  • Main Menu Art - Created using combination of Photoshop and UMG
  • Main Menu SFX - Sounds edited and tuned using Audacity
  • Combat Systems (Player and NPC health systems, Stamina, Attacking, Blocking) - Created using Unreal Blueprints
  • Game Logo Design Choice - My task was to find suitable font for the style and genre of the game
  • I was tasked to help organise and overlook workload and the tasks


Why does this project stand out?

This was very first bigger project but also in a new team of developers. Ambitious, especially for the time frame it was given, but it helped me understand scoping and planning better. It was also very first time I created a proper Menu system with system settings. This was also the very first time I encountered Anim Notify States in order to help develop realistic impact feel.


You can check Eternal gameplay footage following the link by clicking on its thumbnail and you can see some screenshots down below.