
Eternal was very ambitious group project created by 7 of us in total, but unfortunately not delivered as we hoped.
At its core it is meant to be Roguelike, Soulslike RPG, where player ventures through various levels defeating variety of enemies and bosses, to then be able to heal up and purchase new items from the Shop keeper in Hub area before embarking onto a new adventure.
During its development I have been working on variety of tasks:
Why does this project stand out?
This was very first bigger project but also in a new team of developers. Ambitious, especially for the time frame it was given, but it helped me understand scoping and planning better. It was also very first time I created a proper Menu system with system settings. This was also the very first time I encountered Anim Notify States in order to help develop realistic impact feel.
You can check Eternal gameplay footage following the link by clicking on its thumbnail and you can see some screenshots down below.